Recording Industry of America home page. (2008). http://www.riaa.com/
While the RIAA isn't necessarily involved in media influence on violence and aggression, it certainly is very involved in freedom of speech advocacy, which is a major element of the debate. There are many people who say that violent media - including violent music lyrics - should be regulated which flies in the face of the RIAA's message. Using the RIAA as a source, one could argue that freedom of speech leads to either more or less of an influence on individuals. Whether regulation of music leads to less influence could be an interesting part of a story. The RIAA has a great deal of information on its website about free speech and why the U.S. should not regulate music, which could be a great part of one's story.
The Entertainment Software Association home page. (2008). http://www.theesa.com/
This organization uses research on its website to try to debunk ideas that children are getting access to violent video games. It lists several statistics that indicate consumers are mostly over the age of 18, and if not, they have their parents' permission to play the games. There is a section on games and violence on the website, and it unequivocally denies that there is any truth in the idea that video games cause violence. It cites several interesting facts that would be great to use in a story. In particular, it states that violent crime among youth continues to decline as violent video game usage goes up. There are other great facts and interesting points that would be great for a journalist to use.
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